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**Silver Skirmish: Rules of the Duel**
In the realm of Dragon’s Hoard, knights (players) begin with a shared treasure chest of 21 enchanted chips:
- (10) 1 Gram Chips (WHITE)
- (5) 1/10 Dragon Scales (GRAY)
- (3) 1/4 Dragon Gems (GREEN)
- (2) 1/2 Dragon Gems (RED)
- (1) 1 Dragon Heart (BLUE)
**RULE 1: The Summoning**
The game commences with each knight rolling 2d12 enchanted dice. The roll closest to 21, without surpassing it, claims the right to challenge first. In the event of a tie, both knights roll the eight-sided die, initiating a swift duel, with victorious spoils cast into the treasure pot.
**RULE 2: The Challenge**
The first knight rolls a mystical 1d8 and may choose to pass or pursue a higher roll by moving to the square their rival lands on. If the new roll surpasses the rival’s, the challenger may combat for the same box. A lesser roll grants no claim. NOTE: if all 1g chips are gone from bank, game switches to 1d6, when all 1g and 1/10th are chips are removed from bank, knights roll 1d4.
**RULE 3: The Cycle of Battle**
Upon concluding each knight’s turn, repeat the first two RULES. The clash continues thusly.
**THE SQUARES OF FATE (1d8)**
1. **1d6 GRAMS TO THE HOARD**
The knight rolls a six-sided die, adding 1 Gram Knight WHITE Chips to the treasure hoard. NO SKIPPABLE OPTION.
2. **1d4 GRAMS TO THE HOARD**
The knight rolls a four-sided die, contributing 1 Gram Knight WHITE Chips to the hoard. NO SKIPPABLE OPTION.
NOTE: WHEN ALL White Chips are removed from bank, and Hoard, SWITCH to 1d6.
NOTE: When all White and gray chips are removed from bank, SWITCH to 1d4.
NOTE: When all chips are removed from bank and Hoard, the game is over. The knight with the most Silver wins!
3. **ACES VS 1/10 DRAGON SCALE**
Drawing aces slays the dragon. The aces must be drawn on the first deal. If no aces are drawn, the challenge ends. The victorious knight gains a 1/10 Dragon Scale plus the hoard’s contents. TIES, 1/10th to the hoard.
4. **HI/LO**
The knight guesses correctly to receive a 1/10 GRAY Dragon Hatchlings added to their stack. Knight loss 1/10 to the hoard.
5. **PLINKO DRAGON HEART**
Dropping a plinko ball between lairs 1-9 offers the chance to claim 1 Spreading Wings Dragon BLUE Chip. STAYS IN BANK Until Claimed. Can be stolen from other player!
6. **QUEENS VS 1/2 DRAGON GEM**
(Following the Aces rule) The winning knight claims 1/2 Spirit of the Dragon Lady RED Chip.
Winner gets the hoard as well!
7. **5 CARD DRAW 1/4 DRAGON GEM**
Best hand on the initial deal (High card only), ties return to the hoard. The winner receives 1/4 Blacksmith GREEN Chip. Ties go to the hoard.
8. **1d20 EVEN/ODDS 1/4 DRAGON GEM**
A correct guess wins the knight a 1/4 Blacksmith GREEN Chip.
**SCENARIOS OF DEFEAT AND GLORY:**
The game concludes when both the Hoard and individual stacks are depleted. Should the Bank be emptied before its times,wins may come from the hoard. If a particular piece is not available from the hoard, it can be stolen from the other knight.
Silver Express was original played with grams. Learn how to play with Jack LIVE ON TIKTOK!
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4-6 PLAYERS RECOMMENDED FOR APPROXIMATELY 60-90 MINUTES OF GAME TIME.
2-3 PLAYER FOR 30-45 MINUTES OF GAMETIME.
GAMETIME MAY VARY BASED ON HOW LONG PLAYERS TAKE TO MAKE DECISIONS.
USE SILVER STACKS SCOREBOARD OPEN IN SEPARATE WINDOW FOR GAME SET UP
BEGINING FIAT 5000 (DEFAULT)
INSURANCE $750 (DEFAULT)
Set up number of Players/Start Game
USE ACTION GENERATOR IN SEPARATE WINDOW
RECOMMENDED - ALIGN TO WINDOWS ON SCREEN, OR A SEPARATE MOBILE DEVICE TO AVOID GOING BACK AND FORTH USING TABS
TAKE TURN - PLAYER TURN OUTCOME
VAULT - Rolling amount from SNIPE CARD $
PLAYER - % of VAULT $ 1D10 x10 (Example : 6 is 60%)
VAULT SPLITS: use dropdown to steal 1/2 of the amount of silver OZT % granted divided by 2 from player who triggered vault, player who triggers vault chooses player to receive, use dropdown to grant OZT to player.
SNIPE CARD - USE SNIPE GENERATOR
Snipe $$ on Player outcome pays to the vault
Snipe Card Windfalls/Pitfalls (example 1d10 x 100), roll Universal 1d10 roll to determine $ amount.
Use windfall/pitfall dropdown and choose player dropdown.
DEALER CARD +/- $? or DRAW
Draw must buy 1 min. THESE DEALER CARDS MAY NOT BE HELD.
SNIPE/MINE HOLD OPTION DEALER CARDS THAT ARE HELD may be used to BUY/SELL OZT at the beginning or at the end of ANY Player turn. Cards held may only be used once. Players may hold multiple cards.
MINE CARD - USE MINE CARD GENERATOR
Mine cards affect the SPOT PRICE, "+" add 1d10 % to SPOT at the TOP of the scoreboard. There is no UNDO button for this function. double check before changing.
ALL SPOT CHANGES USE 1d10.
BUY/SELL OZT - There are two type of buys and sells. Player choice upon DEALER CARD outcome, the player at the dealer (use dropdown "From", choose BUY DEALER) Then using dropdown "To" player buying silver always goes here. if a player is selling OZT to another player, the player selling is always in the "From" dropdown. When a player is selling to a dealer, the use the "From" dropdown SELL DEALER, choose player selling to dealer in "To" dropdown.
FORCED BUYS/SELLS - always on the 1d20 roll between players.
SIDE HUSTLE - Player chooses win $
(Evens/odds) PLAYER UNIVERSAL 1D20 ROLL
LOSE 1/2
TAKE A BREAK - PLAYER DEALER CARD NEXT TURN
No dealer card if in debt -$10 sell
SIDE HUSTLE DOUBLE- played as normal, however reward is doubled, loss is the same.
When an AG SURGE occurs, there is a correction of 1/2 of the mount of the surge after specified number of rounds. correction takes place after player turn who triggers the surge, at the end of specified rounds. In the rare event of a x2 surge on 100% roll, correction is done twice, 50% at a time. A 100% correction will crash the value of silver to $0 and end the game.
PLAYER ELIMINATED - When a player runs out of FIAT, or is forced to go into the negative resulting from player outcome, the must sell silver OZT (at SPOT -$10) A dealer card may be used at this time.
if the player silver OZT does not cover the FIAT deficit, the player is eliminated from game play.
the players silver is sold, and the player may not re-enter gameplay.
Compiled for each team through out the season.
Distribution to be announced.
LEAGUE PLAYERS USE TIKTOK CHAT FOR Q&A
All others inquire with in.
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